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Somebody Help Me Please?


wizard1970

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someone knows how to put the command in this game? the command is !paper !rock or scissors, i think that is here on *:text:! *:#:{

but how?

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;::::::::::::::::::: Jo-Ken-Po

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alias -l st_jo_ken_pon {

if ($timer(jkp7)) return

unset %jkp.*

%jkp.max = 3

set %jkp.jkpal $r(1,3)

if (%jkp.jkpal == 1) { set %jkp.myplay scissors | set %jkp.lose paper | set %jkp.win rock }

if (%jkp.jkpal == 2) { set %jkp.myplay rock | set %jkp.lose scissors | set %jkp.win Paper }

if (%jkp.jkpal == 3) { set %jkp.myplay paper | set %jkp.lose rock | set %jkp.win scissors }

var %i = 1

while (%i <= %jkp.max) { %jkp.vrij = $addtok(%jkp.vrij,%i,32) | inc %i }

.enable #jkpinput

.timerjkp1 1 1 mstat *s1 
 ►► Jo Ken Po $&


 rock, paper ou scissors

.timerjkp2 1 3 mstat *s1 
 Win or Lose Points $&


 Use! <element> to play!!

.timerjkp3 1 13 mstat *s1 you have 20 seconds to play

.timerjkp4 1 23 mstat *s1 you have 10 seconds to play

.timerjkp5 1 28 mstat *s1 you have 15 seconds to play

.timerjkp7 1 33 jkpstop

}

#jkpinput off

on *:text:! *:#:{

if (%jkp. [ $+ [ $nick ] ]) mtime $nick you have chose %jkp. [ $+ [ $nick ] ] before !

else {

if (!$istok(%jkp.vrij,$2,32)) mtime $nick has been chose $2 .

else {

%jkp.vrij = $remtok(%jkp.vrij,$2,32)

%jkp. [ $+ [ $nick ] ] = $2

mtime $nick you chose $2 !

if ($2 == %jkp.myplay) %jkp.tie = $nick

if ($2 == %jkp.lose) %jkp.lose = $nick

if ($2 == %jkp.win) %jkp.win = $nick

}

}

else mtime $nick $nick You have to choose.

}

#jkpinput end

 

alias jkpstop {

.disable #jkpinput

mstat *s1 end of Jo Ken Po▓▒ 
 %jkp.myplay ► tie %jkp.lose ► -50 points %jkp.win ► 100 Points

.timerst_next 1 $sts(delay_wrong) st question

if (%jkp.win) {

stx_addpoints %jkp.win 100

mtime %jkp.win $stm %jkp.win You get 100 points in Jo Ken Po

}

if (%jkp.lose) {

stx_addpoints %jkp.lose -50

mtime %jkp.perde $stm %jkp.loose you looses 50 points in Jo Ken Po

}

if (%jkp.tie) {

stx_addpoints %jkp.tie 0

mtime %jkp.tie $stm %jkp.tie its a tie with Jo Ken Po

}

unset %jkp.*

}

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