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Winz

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Posts posted by Winz

  1. Using anyone's script for chat at any chat site is at "user's risk". Staff on a chat site can't monitor what a script does. They also do not screen each script made available for each chat site before it is approved for use. If certain things are reported to chat staff that are causing a threat to the chat service, its users and its staff members we will do what we can to resolve the issue and work with err0r to have it removed with evidence. And I'm sure err0r would agree, if a threatening script was found that is made available on TG007 that violates any TOU or TOS made, he would remove it.

    ircWX as a whole can't be held accountable for indiscriminate script usage or writing.

    Your chat room is just that... Yours. If you want someone banned from your room that you are having difficulty banning, you need to let staff know through appropriate channels, you can't however expect the same in other rooms you join as a member. The superowner has sole discretion on the banning problem.

  2. 8 minutes ago, JOhnson said:

    I have spoken to one or two other people who use bots with the same codes that Buzzen & SPCN use and they are telling me the same ... the codes aren't working ... no welcome, not away ect ? so now I am confused which doesn't take a lot to do with me 

    Yeah thats odd bud... One thing I did notice, is that it looks like Evolution's server does not send the [style] font code from web chat... I don't know if Duke is using an updated version of IRCwx or what... I was using mIRC 7.52 as well.. So check mIRC version...

    In any case, when I was testing Shannons on TEXT line nothing was being sent to server to reply anywhere on that line of code that was edited. It was only after I deleted/saved and re-entered the line did it work, so I don't know WTH lol

    Sorry man!

  3. err0r, yes, I copied and pasted her code from here to try it and slowly disseminated the code, changed the command to something else etc and it didn't work until I deleted the entire line and put it all back in again. Like I said, I think it had something to do with the #.

    Johnson, I tested the ghost kicker, my msn weather, and other remote commands and some menu options. They all worked fine.

  4. On ‎5‎/‎8‎/‎2019 at 4:14 AM, JOhnson said:

    #welcome on
    on *:Join:#:{
      if ($nick == $me) {
        halt
      }
      else {
        msg # :D Welcome :D $nick
        }
    }

    That code worked for me... 

    For some reason Shannons didn't. However, when I wrote another on *:TEXT:*Testing 2 3:#: { /msg # reply } it worked right away.

    Then I continued to disseminate Shannons code even down to just a * left, and mIRC still wouldn't reconize anything. So then, I re-typed it out and it worked. So I'm not sure if mIRC at times isn't recognizing the # as a channel at times or what. Even $chan wasn't working in Shannons original code.

    Personally, I think it has to do with how mIRC is filling the # and $chan values with existing code, so I'm not sure what is going on...

    Anyway, hope this info helps.

    2019-05-09.png

  5. On ‎5‎/‎8‎/‎2019 at 4:14 AM, JOhnson said:

    thank you for the reply Shannon ... I thought it was just me :D

    the codes are just basic on *:Join:#:{ ... but then I thought maybe evolution is still updating there site

    and that is the problem ?  time will tells :D

    #welcome on
    on *:Join:#:{
      if ($nick == $me) {
        halt
      }
      else {
        msg # :D Welcome :D $nick
        }
    } 

    2 things on this particular code. 1 make sure you have "#welcome end" below any groups. 2 Make sure you don't have another on *:JOIN:#: in the same file. mIRC reads events in files from the top down.

    If you want to give me evolutions server info, I can go there and see if I can troubleshoot the problem. Typically code is more mIRC specific across the same server protocols not code specific so yes, the above should work as long as it has a #welcome end under it.

    Also, check /debug @debug and see if it is sending anything to the server, if so, it IS server side, if not, then it is code side. (Y)

  6. 17 hours ago, JOhnson said:

    I am wondering if anyone can answer my question and if so I will thank you now

    Why do not all the codes work in my bot in evolution but work in buzzen and SPCN ?

    again thank you for any replies :D

    What type of server is Evolution?

  7. err0r, would there be a way to make the DCX files that are required to utilize DCX and build controls "Sticky" downloads so we don't have to find the correct files to download?

    Thanks in advance bud! I have a project I want to get started in, its going to be kind of massive when its all done and said! 🙃

  8. Thank you Chain! That means a lot coming from a name I've only heard of on MSN and during the chat server chase and up until just recently, have finally met!

    Sparkpea has come a long way, it is slowly but steadily growing with both old and new chatters and I, along with many others are both excited and happy to have you back! We hope Sparkpea will continue to serve the chat community for a long time, there are a lot of good people there and I couldn't have found a happier place to serve everyone as a member of staff.

    I'm excited to have finally met you as I was Paige, Roo, and err0r (to name a few in the scripters world) and I hope you continue to enjoy your stay at Sparkpea!

    See you around ?

  9. err0r.

    If we upload an update file, do we need to re-fill out the submission form or can we just include the file, update version and tick the box Update of file already submitted?

    Just wondering because I'm too lazy to re-fill it all out again lol

    Thanks Bud! 

  10. Found an issue when more than 50 nicknames are in a channel where the names don't load correctly.

    The file attached here has been updated for GUN to load the nicklist when there are more than 50 nicknames in a room.

    Thank you danger for the clones!

    I will upload another version of GUN at a later date, the current version still loads channels with fewer than 25 nicknames properly. Those of you who play with cloners will want the attached file.

    GUNicklist.mrc

  11. 11 hours ago, Winz said:

    Starting out, you will probably see a lot of errors on the status page

    This morning before GUN was approved, I went a head and added some code to help prevent this to help clean it up a bit. So the version you download should be cleaner.

  12. Hi all!

    I have released a beta version of what I am calling GUN, "Graphical User Nicklist", for mIRC. I want to utilize this forum to discuss issues, suggestions, and provide ways to make GUN as good, if not better, as its predecessors such as Nicklust and Nicklist dialogs.

    What I think stands out the most between GUN and the others is that it is %100 written in mIRC's default dialog code.

    Starting out, you will probably see a lot of errors on the status page, dialog might close unexpectedly and some other minor issues. It has been tested with mass joins and parts and even mass nick mode changes. However, I would like it to be tested by varying users under different conditions to try and spot other bugs, improve runtime/resources.

    I do not expect this to take over mIRC's default nicklist, this is mostly for those who like to chat in mIRC and like seeing graphics representing each users ops status.

    I have only tested it in KISS, the script I made for SPCN. I do not foresee any adverse effects from other scripts, but that is why I'm hoping more people will get involved in this project.

    I ask, while participating with GUN in the Beta stage that NO ONE change the code. If you have suggestions for code changes or improvements, please post them here and I will change the file to test it. If it is sound, your name along with your addition will be included in the file as well..

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