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Rashed

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Everything posted by Rashed

  1. Script Access .Add ..Admin: auser Level7 *!* $ial($$1).addr I use this format and the user added like this Level7:*!*2.3c434f4.2df1e2ebee524738bb7bd06458e16f85@BuzzenPassport and not recognized when left and rejoined
  2. Helloooooooooooo ,, any helpppppppppp
  3. Any help here ?!!!!!!!!!!!!!!!!!!!!
  4. I think there is error in format of auser and ruser because when i select a nick and give it the access it doesn't added to the users and also the remove and if it is added the level not work ( no response from script to the nick orders )
  5. Script Access .Add ..Admin: auser Level7 *! $ial($2,1).addr ..Owner: auser Level4 $address($$2,1) ..Host: auser Level2 $address($$2,1) .Remove ..Admin: ruser Level7 *! $+ $ial($2,1).addr ..Owner: ruser Level4 $address($$2,1) ..Host: ruser Level2 $address($$2,1) This format not working on nick list menue the adding and removing not working
  6. Thanks Casa , done but what WHO Not enough parameters refers to ? it appears only when the script join the channel
  7. This occurs with every join to the room Every one joines (#SCRIPTDET Unknown command) appears in Script Status
  8. I did for all codes when i close and re-enter * Attempting to join %#A\bKiss\bOf\bBliss, please wait, this could take a moment. If you find nothing happens, please re-attempt to join again. It's, more than likely, a problem with the server. - WHO Not enough parameters - #SCRIPTDET Unknown command - * Socket: CHAN.%#A\bKiss\bOf\bBliss has closed. - [23:46] Closing Link: Black♞Horse [~0264aa8bb820e7dd79f6aec28eb2535f@BuzzenPassport] (Excess Flood) - WHO Not enough parameters These messages come , then the script makes hop and rejoin again i use many local time messages for welcoming and informations
  9. but didn't say in what code or position
  10. What are the possible reasons? #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - WHO Not enough parameters - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command - #SCRIPTDET Unknown command
  11. ok it works now if i want it to be a message in chat not eco that would be echo $chan [Nick Change] --------------------------------------------------------------------------------------- msg $chan $+ $nick has made a nick change. Previous $iif($gettok($gettok($read(%r,$readn),2,32),2,44),nicks have been,nick was) $sorttok($gettok($read(%r,$readn),2,32),44,c) echo $chan ----------------------------------------------------------------------------------------------------- } Right?
  12. I load it and didn't appear in menue channel
  13. This code not working ,, whats the problem?! #nicktracker on on *:JOIN:#: exoclonecheck $nick $address $chan raw knock:*: exoclonecheck $nick $address $1 alias exoclonecheck { if ($1 != $me) { ;If you want it to store more or less nicknames, ;change this number below to the number you want to store. var %n 4 var %x $read($scriptdir $+ exoclonecheck.txt,sn,$2) if (%x == $null) write $+(",$scriptdir,exoclonecheck.txt") $2 $1 else { %x = $addtok(%x,$1,32) if ($numtok(%x,32) > %n) %x = $deltok(%x,1,32) write -l $+ $readn $+(",$scriptdir,exoclonecheck.txt") $2 %x } if ($numtok(%x,32) > 1) msg # S \rTahoma;0 $5 $+ ( $+ $ecc.decode $1 $+ ) Last $+ $numtok(%x,32) Nicks Used :-( $+ $replace(%x,$chr(32),$chr(44) $+ $chr(32))) $+ )- elseif ((%x != $1) && (%x)) msg # S \rTahoma;0 $ecc.decode($1 $+ 's last name: %x) } } alias ecc.decode { if ($msn.vver) return $Buzz.ifdecode($1-) else return $1- } #nicktracker end
  14. ===============]| Totaly created By |[================ St-Obnoxious X-Rated Scr|pte® Don't RIP my work .. Please just leave my name !! ============================================== */ Code creators
  15. I have no source except the code it was in old script for msn
  16. The C version works well , Thank You
  17. mmmmmmmmmm no it was 38 F the code gives 3.8 and 15.7 C the code gives -15.7 problem in calculations
  18. When i Replace F to C all the code stop working i check the weather , the result is inverted c is f and f is c
  19. that one works but gives wrong data err0r it gives -3 and i have 25 may be inverted !!
  20. Ok i try to modify the code and it is working 100% except one issue if the bot got banned , rejoin the room kick the person who bans with revenge but : The ban of the bot appears in Access how to clear it in the same following code #revenge on on *:KICK:#: { if ($nick == $me) || ($level($+(*!*, $Ial($nick).addr)) == level7) { halt } mode $me +q { access # add owner $ial($me).addr 0 : Rashed Script access # delete owner $address($nick,1) access # add deny $address($nick,1) 5 : Revenge kick $nick >>>>Revenge<<<< join $chan } }
  21. #revenge on on *:KICK:#: { if ($knick == $me) && ($nick != $me) && ($level($+(*!*, $Ial($nick).addr)) == level7) { halt } { join $chan access # add owner $Ial($me).addr 15 access $chan delete owner $address($opnick,1) access # add deny $Ial($nick).addr 15 : Revenge .raw kick $chan $nick >>>>Revenge<<<< } } this code work for any kick if any op kick any one , the op got kicked then the bot kick itself whats the wrong I also want to check the access commands to work Note : Buzzen server
  22. I'm working for Buzzen script many codes of my old script doesn't work so i may need more help this is weather code dosent work i want it to work in buzzen and for all areas not only USA ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;; weather underground for mIRC ;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;by eqrunner ;;;; /* !w or !weather [zipcode|city,state|city,country|airport] will return current conditions. !forecast [zipcode|city,state|city,country|airport] will give detailed 3 day forecast (for us) !forecast5 [zipcode|city,state|city,country|airport] will send 5 day forecast to $nick that requested. (to prevent chan flooding) !alerts [zipcode|city,state|city,country|airport] will tell you if there are any weather alerts in your area. !alertinfo [zipcode|city,state|city,country|airport] will send $nick the detailed report of alerts in said area !time [zipcode|city,state|city,country|airport] will return current time. Notes from wunderground: We don't support old style abbreviations like Conn. for Connecticut, use CT If you are searching for an international city, try the name of the country or province Don't use provinces for non-us cities (ie: Vancouver, BC) Zipcodes only work in Canada, UK and the US */ on $*:text:/^[!](w|weather|forecast|forecast5|alert|alerts|alertinfo|alertsinfo|time)/Si:#: { unset %wu_* if ($2 == $null) { .notice $nick Please specify a location $1 [zipcode|city,state|city,country|airport] | halt } set %wu_command $1 set %wu_address $replace($2-,$chr(32),$chr(43)) set %wu_nick $nick set %wu_network $network set %wu_chan $chan if (%wu_command == !weather) || (%wu_command == !w) || (%wu_command == !time) { set %wu_link $+(/auto/wui/geo/WXCurrentObXML/index.xml?query=,%wu_address) set %wu_host api.wunderground.com sockopen wunderground %wu_host 80 } if (%wu_command == !forecast) || (%wu_command == !forecast5) { set %wu_link $+(/auto/wui/geo/ForecastXML/index.xml?query=,%wu_address) set %wu_host www.wunderground.com sockopen wunderground %wu_host 80 } if (%wu_command == !alert) set %wu_command !alerts if (%wu_command == !alertsinfo) set %wu_command !alertinfo if (%wu_command == !alerts) || (%wu_command == !alertinfo) { ;echo -s pass set %wu_link $+(/auto/wui/geo/AlertsXML/index.xml?query=,%wu_address) set %wu_host www.wunderground.com sockopen wunderground %wu_host 80 } ;echo -s LINK: %wu_link } on *:sockopen:wunderground: { ;sockwrite -n $sockname GET %wu_link XML/1.0 sockwrite -n $sockname GET %wu_link sockwrite -n $sockname Host: %wu_host sockwrite -n $sockname $crlf } on *:sockread:wunderground: { sockread %wu_temp ;echo -s %wu_temp if (%wu_command == !weather) || (%wu_command == !w) || (%wu_command == !time) { ; local info if ( isin %wu_temp) && (%wu_full == $null) %wu_full = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_city == $null) %wu_city = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_state == $null) %wu_state = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_state_name == $null) %wu_state_name = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_country == $null) %wu_country = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_country_iso3166 == $null) %wu_country_iso3166 = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_zip == $null) %wu_zip = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_latitude == $null) %wu_latitude = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_longitude == $null) %wu_longitude = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_elevation == $null) %wu_elevation = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_local_time = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_local_time_rfc822 = $remove(%wu_temp,,,$chr(9)) ; current weather if ( isin %wu_temp) %wu_weather = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_temperature_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_temp_f = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_temp_c = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_relative_humidity = $remove(%wu_temp,,,$chr(9)) ; wind if ( isin %wu_temp) %wu_wind_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_wind_dir = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_wind_degrees = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_wind_mph = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_wind_gust_mph = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_pressure_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_pressure_mb = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_pressure_in = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_dewpoint_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_dewpoint_f = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_dewpoint_c = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_heat_index_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_heat_index_f = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_heat_index_c = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_windchill_string = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_windchill_f = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_windchill_c = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_visibility_mi = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) %wu_visibility_km = $remove(%wu_temp,,,$chr(9)) } if (%wu_command == !forecast) || (%wu_command == !forecast5) { if ( isin %wu_temp) set %wu_period $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) set %wu_xtemp 1 if ( isin %wu_temp) set %wu_xtemp 2 if ( isin %wu_temp) set %wu_simpleforecast 1 if ( isin %wu_temp) && (%wu_period == 1) %wu_f1_title = $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) && (%wu_period == 1) %wu_f1_fcttext = $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) && (%wu_period == 2) %wu_f2_title = $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) && (%wu_period == 2) %wu_f2_fcttext = $remove(%wu_temp,,,$chr(9)) if (%wu_simpleforecast == 1) { if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_weekday) $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_conditions) $remove(%wu_temp,,,$chr(9)) if (%wu_xtemp == 1) { if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_highf) $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_highc) $remove(%wu_temp,,,$chr(9),$chr(32)) } if (%wu_xtemp == 2) { if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_lowf) $remove(%wu_temp,,,$chr(9),$chr(32)) if ( isin %wu_temp) set $+(%,wu_P,%wu_period,_lowc) $remove(%wu_temp,,,$chr(9),$chr(32)) } } } if (%wu_command == !alerts) || (%wu_command == !alertinfo) { ;echo -s %wu_temp set -n %wu_ac <alert count=" if (%wu_ac isin %wu_temp) set -n %wu_a_count $remove(%wu_temp,,,$chr(32),$chr(9)) if ( isin %wu_temp) inc %wu_a_i if ( isin %wu_temp) set $+(%,wu_a,%wu_a_i,_type) $remove(%wu_temp,,,$chr(9)) if ( isin %wu_temp) set $+(%,wu_a,%wu_a_i,_description) $remove(%wu_temp,,,$chr(9)) if (<date epoch isin %wu_temp) set $+(%,wu_a,%wu_a_i,_date) $right($remove(%wu_temp,,,$chr(9)),-12) if (<expires epoch isin %wu_temp) set $+(%,wu_a,%wu_a_i,_expires) $right($remove(%wu_temp,,,$chr(9)),-10) if ( isin %wu_temp) { set %wu_msg OFF | set $+(%,wu_a,%wu_a_i,_count) $(%wu_msg_c,2) | set %wu_msg_c 0 } if (%wu_msg == ON) { inc %wu_msg_gc inc %wu_msg_c set $+(%,wu_a,%wu_a_i,_message,%wu_msg_c) %wu_temp } if ( isin %wu_temp) { set %wu_msg ON } } } on *:sockclose:wunderground: { var %wu_space = $+($chr(45),$chr(124),$chr(45)) var %wu_spaceend = $+($chr(45),$chr(124)) if (%wu_command == !weather) || (%wu_command == !w) { set %wu_present $remove(%wu_full,$chr(9),$chr(32),$chr(44)) if (%wu_present == $null) msg %wu_chan Location not found if (%wu_present != $null) msg %wu_chan %wu_full $+ : %wu_weather and $+(%wu_temp_f,$chr(176),F,$chr(40),%wu_temp_c,$chr(176),C,$chr(41)) } if (%wu_command == !time) { msg %wu_chan %wu_full $+ : %wu_local_time } if (%wu_command == !forecast) || (%wu_command == !forecast5) { if (%wu_f1_title != $null) { var %wu_forecast1 $(%wu_f1_title $+ : %wu_f1_fcttext) var %wu_forecast2 $(%wu_f2_title $+ : %wu_f2_fcttext) if (%wu_f2_title != %wu_P2_weekday ) var %wu_forecast3 $(%wu_P2_weekday $+ : %wu_P2_conditions $+ . High: $+(%wu_P2_highf,$chr(176),F) $chr(47) $+(%wu_P2_highc,$chr(176),C) Low: $+(%wu_P2_lowf,$chr(176),F) $chr(47) $+(%wu_P2_lowc,$chr(176),C)) if (%wu_f2_title == %wu_P2_weekday ) var %wu_forecast3 $(%wu_P3_weekday $+ : %wu_P3_conditions $+ . High: $+(%wu_P3_highf,$chr(176),F) $chr(47) $+(%wu_P3_highc,$chr(176),C) Low: $+(%wu_P3_lowf,$chr(176),F) $chr(47) $+(%wu_P3_lowc,$chr(176),C)) .timer 1 0 msg %wu_chan %wu_address $+ : %wu_forecast1 .timer 1 1 msg %wu_chan %wu_forecast2 %wu_space %wu_forecast3 %wu_spaceend } if (%wu_f1_title == $null) { var %wu_forecast1 $(%wu_P1_weekday $+ : %wu_P1_conditions $+ . High: $+(%wu_P1_highf,$chr(176),F,$chr(40),%wu_P1_highc,$chr(176),C,$chr(41)) Low: $+(%wu_P1_lowf,$chr(176),F,$chr(40),%wu_P1_lowc,$chr(176),C,$chr(41))) var %wu_forecast2 $(%wu_P2_weekday $+ : %wu_P2_conditions $+ . High: $+(%wu_P2_highf,$chr(176),F,$chr(40),%wu_P2_highc,$chr(176),C,$chr(41)) Low: $+(%wu_P2_lowf,$chr(176),F,$chr(40),%wu_P2_lowc,$chr(176),C,$chr(41))) var %wu_forecast3 $(%wu_P3_weekday $+ : %wu_P3_conditions $+ . High: $+(%wu_P3_highf,$chr(176),F,$chr(40),%wu_P3_highc,$chr(176),C,$chr(41)) Low: $+(%wu_P3_lowf,$chr(176),F,$chr(40),%wu_P3_lowc,$chr(176),C,$chr(41))) .timer 1 0 msg %wu_chan %wu_address $+ : %wu_forecast1 .timer 1 1 msg %wu_chan %wu_forecast2 %wu_space %wu_forecast3 } } if (%wu_command == !forecast5) { ;.timer 1 0 .msg %wu_chan %wu_P1_weekday $+ : %wu_P1_conditions $+ . High: $+(%wu_P1_highf,$chr(176),F,$chr(40),%wu_P1_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P1_lowf,$chr(176),F,$chr(40),%wu_P1_lowc,$chr(176),C,$chr(41)) .timer 1 1 .msg %wu_nick Your forcast for %wu_address .timer 1 2 .msg %wu_nick %wu_P1_weekday $+ : %wu_P1_conditions $+ . High: $+(%wu_P1_highf,$chr(176),F,$chr(40),%wu_P1_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P1_lowf,$chr(176),F,$chr(40),%wu_P1_lowc,$chr(176),C,$chr(41)) .timer 1 3 .msg %wu_nick %wu_P2_weekday $+ : %wu_P2_conditions $+ . High: $+(%wu_P2_highf,$chr(176),F,$chr(40),%wu_P2_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P2_lowf,$chr(176),F,$chr(40),%wu_P2_lowc,$chr(176),C,$chr(41)) .timer 1 4 .msg %wu_nick %wu_P3_weekday $+ : %wu_P3_conditions $+ . High: $+(%wu_P3_highf,$chr(176),F,$chr(40),%wu_P3_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P3_lowf,$chr(176),F,$chr(40),%wu_P3_lowc,$chr(176),C,$chr(41)) .timer 1 5 .msg %wu_nick %wu_P4_weekday $+ : %wu_P4_conditions $+ . High: $+(%wu_P4_highf,$chr(176),F,$chr(40),%wu_P4_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P4_lowf,$chr(176),F,$chr(40),%wu_P4_lowc,$chr(176),C,$chr(41)) .timer 1 6 .msg %wu_nick %wu_P5_weekday $+ : %wu_P5_conditions $+ . High: $+(%wu_P5_highf,$chr(176),F,$chr(40),%wu_P5_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P5_lowf,$chr(176),F,$chr(40),%wu_P5_lowc,$chr(176),C,$chr(41)) .timer 1 7 .msg %wu_nick %wu_P6_weekday $+ : %wu_P6_conditions $+ . High: $+(%wu_P6_highf,$chr(176),F,$chr(40),%wu_P6_highc,$chr(176),C,$chr(41)) - Low: $+(%wu_P6_lowf,$chr(176),F,$chr(40),%wu_P6_lowc,$chr(176),C,$chr(41)) } if (%wu_command == !alerts) { if (%wu_a_count == 0) msg %wu_chan %wu_address $+ : No Alerts if (%wu_a_count > 0) { msg %wu_chan %wu_address $+ : %wu_a_count Alerts var %i 1 while (%i <= %wu_a_count) { .timer 1 %i msg %wu_chan %wu_a_start $($+(%,wu_a,%i,_description),2) till $($+(%,wu_a,%i,_expires),2) %wu_a_end inc %i } .timer 1 %i .notice %wu_nick use $chr(2) !alertinfo $chr(2) [zipcode|city,state|city,country|airport] for alert details } } if (%wu_command == !alertinfo) { if (%wu_a_count == 0) msg %wu_chan %wu_address $+ : No Alerts if (%wu_a_count > 0) { msg %wu_chan %wu_address $+ : %wu_a_count Alerts - See PM for details .msg %wu_nick %wu_address $+ : %wu_a_count Alerts var %i 1 , %i_gc 1 while (%i <= %wu_a_count) { .timer 1 %i_gc .msg %wu_nick $chr(2) $($+(%,wu_a,%i,_description),2) $chr(2) from $($+(%,wu_a,%i,_date),2) till $($+(%,wu_a,%i,_expires),2) var %i_msg 1 while (%i_msg <= $($+(%,wu_a,%i,_count),2)) { .timer 1 %i_gc .msg %wu_nick $($+(%,wu_a,%i,_message,%i_msg),2) inc %i_gc inc %i_msg } inc %i } .timer 1 %i_gc .msg %wu_nick --------- End of Alerts ------- } } unset %wu_* ;echo -s End-------- of WU $time -------- }
  23. this code for connect 4 game doesnt work (buzzen) ;Connect-4 Game ;;;;; Menu ;;;;; menu menubar { - Connect-4 .Status ..On { /c4.start | c4info $chan (*) Connect-4 ON (*) | c4info $chan Type !c4play (nick) to play with nick :) } ..Off { /c4.stop | c4info $chan (*) Connect-4 OFF (*) } .Stop { /c4 off | msg (*) Connect-4 Stopped !! (*) } - } ;;;;;; Remotes ;;;;;; on level7:TEXT:@c4off:#:{ c4 off | /c4.stop | c4info $chan (*) Connect-4 Game is now Off } on level7:TEXT:@c4on:#:{ /c4.start | c4info $chan (*) Connect-4 Game is now On | c4info $chan Type !c4play (nick) to play with nick :) } on level7:TEXT:@c4stop:#:{ c4 off | c4info_err $chan connect-4 Stopped } ;;;;;; aliases ;;;;;; alias c4info { /msg $1 S Comic\bSans\bMS;0 $2- } alias c4info_err { /msg $1 S eComic\bSans\bMS;0 $2- } alias c4.init { %c4.turn = $r(1,2) %c4.times = 0 %col.a = 0 %col.b = 0 %col.c = 0 %col.d = 0 %col.e = 0 %col.f = 0 %col.g = 0 %c4.a.1 = (E) %c4.a.2 = (E) %c4.a.3 = (E) %c4.a.4 = (E) %c4.a.5 = (E) %c4.a.6 = (E) %c4.b.1 = (E) %c4.b.2 = (E) %c4.b.3 = (E) %c4.b.4 = (E) %c4.b.5 = (E) %c4.b.6 = (E) %c4.c.1 = (E) %c4.c.2 = (E) %c4.c.3 = (E) %c4.c.4 = (E) %c4.c.5 = (E) %c4.c.6 = (E) %c4.d.1 = (E) %c4.d.2 = (E) %c4.d.3 = (E) %c4.d.4 = (E) %c4.d.5 = (E) %c4.d.6 = (E) %c4.e.1 = (E) %c4.e.2 = (E) %c4.e.3 = (E) %c4.e.4 = (E) %c4.e.5 = (E) %c4.e.6 = (E) %c4.f.1 = (E) %c4.f.2 = (E) %c4.f.3 = (E) %c4.f.4 = (E) %c4.f.5 = (E) %c4.f.6 = (E) %c4.g.1 = (E) %c4.g.2 = (E) %c4.g.3 = (E) %c4.g.4 = (E) %c4.g.5 = (E) %c4.g.6 = (E) } alias c4.start { enable #c4 set %c4.1 (*) set %c4.2 (S) %c4.sep = $chr(124) c4.init %hor = 
 } alias c4.stop { disable #c4 unset %c4* } alias c4 { if ($1 == on) { set %c4.stat on } else { set %c4.stat off } } alias c4_stat { return c4.stat } alias showc4 { %c4.line = %hor %c4.sep %c4.a.6 %c4.sep %c4.b.6 %c4.sep %c4.c.6 %c4.sep %c4.d.6 %c4.sep %c4.e.6 %c4.sep %c4.f.6 %c4.sep %c4.g.6 %c4.sep %hor %c4.sep %c4.a.5 %c4.sep %c4.b.5 %c4.sep %c4.c.5 %c4.sep %c4.d.5 %c4.sep %c4.e.5 %c4.sep %c4.f.5 %c4.sep %c4.g.5 %c4.sep %hor %c4.sep %c4.a.4 %c4.sep %c4.b.4 %c4.sep %c4.c.4 %c4.sep %c4.d.4 %c4.sep %c4.e.4 %c4.sep %c4.f.4 %c4.sep %c4.g.4 %c4.sep %hor %c4.sep %c4.a.3 %c4.sep %c4.b.3 %c4.sep %c4.c.3 %c4.sep %c4.d.3 %c4.sep %c4.e.3 %c4.sep %c4.f.3 %c4.sep %c4.g.3 %c4.sep %hor %c4.sep %c4.a.2 %c4.sep %c4.b.2 %c4.sep %c4.c.2 %c4.sep %c4.d.2 %c4.sep %c4.e.2 %c4.sep %c4.f.2 %c4.sep %c4.g.2 %c4.sep %hor %c4.sep %c4.a.1 %c4.sep %c4.b.1 %c4.sep %c4.c.1 %c4.sep %c4.d.1 %c4.sep %c4.e.1 %c4.sep %c4.f.1 %c4.sep %c4.g.1 %c4.sep %hor player with (*) : %c4p.1 - player with (S) : %c4p.2 - Turn : %c4p. [ $+ [ %c4.turn ] ] msg $chan S Tahoma;0 %hor --[A]------[C]---[D]---[E]---[F]---[G]-- msg $chan S Tahoma;0 %c4.line } alias checkplace { if (%col. [ $+ [ $1 ] ] == 6) { c4info_err $chan There's no place in column $upper($2) $nick !! | halt } elseif (%col. [ $+ [ $1 ] ] < 6) { inc %col. [ $+ [ $1 ] ] set %colnum %col. [ $+ [ $1 ] ] %c4. [ $+ [ $1 ] $+ . $+ [ %colnum ] ] = %c4. [ $+ [ %c4.turn ] ] %c4.place = $true } return %c4.place halt } alias c4.checknext { if ($checkwin(%c4. [ $+ [ %c4.turn ] ]) == $true) { showc4 c4info $chan (*) %c4p. [ $+ [ %c4.turn ] ] won !! (*) c4 off halt } if (%c4.times == 42) { c4info $chan Drawn !! (N) c4 off halt } else { set %c4.turn $calc(3 - %c4.turn) showc4 halt } } alias checkwin { %c4.win = $false %c4.winline = $str($1,4) if (%c4.a.6 $+ %c4.b.6 $+ %c4.c.6 $+ %c4.d.6 == %c4.winline) { %c4.win = $true } if (%c4.a.5 $+ %c4.b.5 $+ %c4.c.5 $+ %c4.d.5 == %c4.winline) { %c4.win = $true } if (%c4.a.4 $+ %c4.b.4 $+ %c4.c.4 $+ %c4.d.4 == %c4.winline) { %c4.win = $true } if (%c4.a.3 $+ %c4.b.3 $+ %c4.c.3 $+ %c4.d.3 == %c4.winline) { %c4.win = $true } if (%c4.a.2 $+ %c4.b.2 $+ %c4.c.2 $+ %c4.d.2 == %c4.winline) { %c4.win = $true } if (%c4.a.1 $+ %c4.b.1 $+ %c4.c.1 $+ %c4.d.1 == %c4.winline) { %c4.win = $true } if (%c4.b.6 $+ %c4.c.6 $+ %c4.d.6 $+ %c4.e.6 == %c4.winline) { %c4.win = $true } if (%c4.b.5 $+ %c4.c.5 $+ %c4.d.5 $+ %c4.e.5 == %c4.winline) { %c4.win = $true } if (%c4.b.4 $+ %c4.c.4 $+ %c4.d.4 $+ %c4.e.4 == %c4.winline) { %c4.win = $true } if (%c4.b.3 $+ %c4.c.3 $+ %c4.d.3 $+ %c4.e.3 == %c4.winline) { %c4.win = $true } if (%c4.b.2 $+ %c4.c.2 $+ %c4.d.2 $+ %c4.e.2 == %c4.winline) { %c4.win = $true } if (%c4.b.1 $+ %c4.c.1 $+ %c4.d.1 $+ %c4.e.1 == %c4.winline) { %c4.win = $true } if (%c4.c.6 $+ %c4.d.6 $+ %c4.e.6 $+ %c4.f.6 == %c4.winline) { %c4.win = $true } if (%c4.c.5 $+ %c4.d.5 $+ %c4.e.5 $+ %c4.f.5 == %c4.winline) { %c4.win = $true } if (%c4.c.4 $+ %c4.d.4 $+ %c4.e.4 $+ %c4.f.4 == %c4.winline) { %c4.win = $true } if (%c4.c.3 $+ %c4.d.3 $+ %c4.e.3 $+ %c4.f.3 == %c4.winline) { %c4.win = $true } if (%c4.c.2 $+ %c4.d.2 $+ %c4.e.2 $+ %c4.f.2 == %c4.winline) { %c4.win = $true } if (%c4.c.1 $+ %c4.d.1 $+ %c4.e.1 $+ %c4.f.1 == %c4.winline) { %c4.win = $true } if (%c4.d.6 $+ %c4.e.6 $+ %c4.f.6 $+ %c4.g.6 == %c4.winline) { %c4.win = $true } if (%c4.d.5 $+ %c4.e.5 $+ %c4.f.5 $+ %c4.g.5 == %c4.winline) { %c4.win = $true } if (%c4.d.4 $+ %c4.e.4 $+ %c4.f.4 $+ %c4.g.4 == %c4.winline) { %c4.win = $true } if (%c4.d.3 $+ %c4.e.3 $+ %c4.f.3 $+ %c4.g.3 == %c4.winline) { %c4.win = $true } if (%c4.d.2 $+ %c4.e.2 $+ %c4.f.2 $+ %c4.g.2 == %c4.winline) { %c4.win = $true } if (%c4.d.1 $+ %c4.e.1 $+ %c4.f.1 $+ %c4.g.1 == %c4.winline) { %c4.win = $true } if (%c4.a.1 $+ %c4.a.2 $+ %c4.a.3 $+ %c4.a.4 == %c4.winline) { %c4.win = $true } if (%c4.b.1 $+ %c4.b.2 $+ %c4.b.3 $+ %c4.b.4 == %c4.winline) { %c4.win = $true } if (%c4.c.1 $+ %c4.c.2 $+ %c4.c.3 $+ %c4.c.4 == %c4.winline) { %c4.win = $true } if (%c4.d.1 $+ %c4.d.2 $+ %c4.d.3 $+ %c4.d.4 == %c4.winline) { %c4.win = $true } if (%c4.e.1 $+ %c4.e.2 $+ %c4.e.3 $+ %c4.e.4 == %c4.winline) { %c4.win = $true } if (%c4.f.1 $+ %c4.f.2 $+ %c4.f.3 $+ %c4.f.4 == %c4.winline) { %c4.win = $true } if (%c4.g.1 $+ %c4.g.2 $+ %c4.g.3 $+ %c4.g.4 == %c4.winline) { %c4.win = $true } if (%c4.a.2 $+ %c4.a.3 $+ %c4.a.4 $+ %c4.a.5 == %c4.winline) { %c4.win = $true } if (%c4.b.2 $+ %c4.b.3 $+ %c4.b.4 $+ %c4.b.5 == %c4.winline) { %c4.win = $true } if (%c4.c.2 $+ %c4.c.3 $+ %c4.c.4 $+ %c4.c.5 == %c4.winline) { %c4.win = $true } if (%c4.d.2 $+ %c4.d.3 $+ %c4.d.4 $+ %c4.d.5 == %c4.winline) { %c4.win = $true } if (%c4.e.2 $+ %c4.e.3 $+ %c4.e.4 $+ %c4.e.5 == %c4.winline) { %c4.win = $true } if (%c4.f.2 $+ %c4.f.3 $+ %c4.f.4 $+ %c4.f.5 == %c4.winline) { %c4.win = $true } if (%c4.g.2 $+ %c4.g.3 $+ %c4.g.4 $+ %c4.g.5 == %c4.winline) { %c4.win = $true } if (%c4.a.3 $+ %c4.a.4 $+ %c4.a.5 $+ %c4.a.6 == %c4.winline) { %c4.win = $true } if (%c4.b.3 $+ %c4.b.4 $+ %c4.b.5 $+ %c4.b.6 == %c4.winline) { %c4.win = $true } if (%c4.c.3 $+ %c4.c.4 $+ %c4.c.5 $+ %c4.c.6 == %c4.winline) { %c4.win = $true } if (%c4.d.3 $+ %c4.d.4 $+ %c4.d.5 $+ %c4.d.6 == %c4.winline) { %c4.win = $true } if (%c4.e.3 $+ %c4.e.4 $+ %c4.e.5 $+ %c4.e.6 == %c4.winline) { %c4.win = $true } if (%c4.f.3 $+ %c4.f.4 $+ %c4.f.5 $+ %c4.f.6 == %c4.winline) { %c4.win = $true } if (%c4.g.3 $+ %c4.g.4 $+ %c4.g.5 $+ %c4.g.6 == %c4.winline) { %c4.win = $true } if (%c4.a.1 $+ %c4.b.2 $+ %c4.c.3 $+ %c4.d.4 == %c4.winline) { %c4.win = $true } if (%c4.a.2 $+ %c4.b.3 $+ %c4.c.4 $+ %c4.d.5 == %c4.winline) { %c4.win = $true } if (%c4.a.3 $+ %c4.b.4 $+ %c4.c.5 $+ %c4.d.6 == %c4.winline) { %c4.win = $true } if (%c4.b.1 $+ %c4.c.2 $+ %c4.d.3 $+ %c4.e.4 == %c4.winline) { %c4.win = $true } if (%c4.b.2 $+ %c4.c.3 $+ %c4.d.4 $+ %c4.e.5 == %c4.winline) { %c4.win = $true } if (%c4.b.3 $+ %c4.c.4 $+ %c4.d.5 $+ %c4.e.6 == %c4.winline) { %c4.win = $true } if (%c4.c.1 $+ %c4.d.2 $+ %c4.e.3 $+ %c4.f.4 == %c4.winline) { %c4.win = $true } if (%c4.c.2 $+ %c4.d.3 $+ %c4.e.4 $+ %c4.f.5 == %c4.winline) { %c4.win = $true } if (%c4.c.3 $+ %c4.d.4 $+ %c4.e.5 $+ %c4.f.6 == %c4.winline) { %c4.win = $true } if (%c4.d.1 $+ %c4.e.2 $+ %c4.f.3 $+ %c4.g.4 == %c4.winline) { %c4.win = $true } if (%c4.d.2 $+ %c4.e.3 $+ %c4.f.4 $+ %c4.g.5 == %c4.winline) { %c4.win = $true } if (%c4.d.3 $+ %c4.e.4 $+ %c4.f.5 $+ %c4.g.6 == %c4.winline) { %c4.win = $true } if (%c4.a.4 $+ %c4.b.3 $+ %c4.c.2 $+ %c4.d.1 == %c4.winline) { %c4.win = $true } if (%c4.a.5 $+ %c4.b.4 $+ %c4.c.3 $+ %c4.d.2 == %c4.winline) { %c4.win = $true } if (%c4.a.6 $+ %c4.b.5 $+ %c4.c.4 $+ %c4.d.3 == %c4.winline) { %c4.win = $true } if (%c4.b.4 $+ %c4.c.3 $+ %c4.d.2 $+ %c4.e.1 == %c4.winline) { %c4.win = $true } if (%c4.b.5 $+ %c4.c.4 $+ %c4.d.3 $+ %c4.e.2 == %c4.winline) { %c4.win = $true } if (%c4.b.6 $+ %c4.c.5 $+ %c4.d.4 $+ %c4.e.3 == %c4.winline) { %c4.win = $true } if (%c4.c.4 $+ %c4.d.3 $+ %c4.e.2 $+ %c4.f.1 == %c4.winline) { %c4.win = $true } if (%c4.c.5 $+ %c4.d.4 $+ %c4.e.3 $+ %c4.f.2 == %c4.winline) { %c4.win = $true } if (%c4.c.6 $+ %c4.d.5 $+ %c4.e.4 $+ %c4.f.3 == %c4.winline) { %c4.win = $true } if (%c4.d.4 $+ %c4.e.3 $+ %c4.f.2 $+ %c4.g.1 == %c4.winline) { %c4.win = $true } if (%c4.d.5 $+ %c4.e.4 $+ %c4.f.3 $+ %c4.g.2 == %c4.winline) { %c4.win = $true } if (%c4.d.6 $+ %c4.e.5 $+ %c4.f.4 $+ %c4.g.3 == %c4.winline) { %c4.win = $true } return %c4.win } ;;;; Code ;;;; #c4 off on *:TEXT:!opt:#:{ ctcpreply $nick TIME -=((*))[ Connect-4 Options ]((*))=- ctcpreply $nick TIME Type !c4play nick to start game with nick ctcpreply $nick TIME Type !stop to end the game ctcpreply $nick TIME Type !credit to show the Credits for Connect-4 ctcpreply $nick TIME Type !rules to show Rules of Connect-4 } on *:TEXT:!stop:#:{ if ($nick !isop #) { c4info_err $chan Only Owners, hosts, or player can stop the game $nick | halt } } on *:TEXT:!credit:#:{ ctcpreply $nick TIME -=((*))[ Connect-4 Game for Mirc (Version 1) ]((*))=- ctcpreply $nick TIME Released : Sun. Jan, 1st 2006 ctcpreply $nick TIME Created By : St-Obnoxious } on *:TEXT:!rules:#:{ ctcpreply $nick TIME -=((*))[ Connect-4 Rules ]((*))=- ctcpreply $nick TIME Connect-4 is a four-in-a-row variation of Tic-tac-toe. ctcpreply $nick TIME On each turn you drop one piece down any column that is not already filled. ctcpreply $nick TIME Drop the piece by typing !p then colum letter (A, B, C, D, F, or G) (ex: !p a) ctcpreply $nick TIME Any piece you drop will drop to the lowest available spaces in the columns. ctcpreply $nick TIME The winner is the first to get four in a row (any direction, including diagonals). } on *:TEXT:!c4play *:#:{ if (%c4.stat == on) { c4info_err $chan There's a game started .. Please wait that one to finish | halt } if (!$2) { c4info_err $chan You have to choose an opponent $nick ! | halt } if ($2 == $nick) { c4info_err $chan You can't challange yourself $nick ! | halt } if ($2 !ison $chan) { c4info_err $chan Can't find $2 ! | halt } if ($2 == $me) { c4info_err $chan Not me !! try another one :) | halt } c4info $chan $nick starts a Connect-4 Game with $2 :) c4info $chan Type \\ $+ !opt $+ // to show your commands ! set %c4p.1 $nick set %c4p.2 $2 c4.init c4 on showc4 } on *:TEXT:!p*:#:{ if ($nick != %c4p.1) && ($nick != %c4p.2) { c4info_err $chan You're not a player in this game $nick ! | halt } if ($2 != $chr(97)) && ($2 != $chr(98)) && ($2 != $chr(99)) && ($2 != $chr(100)) && ($2 != $chr(101)) && ($2 != $chr(102)) && ($2 != $chr(103)) { c4info_err $chan Invalid Column !! | halt } if ($nick == %c4p.1) && (%c4.turn != 1) { c4info_err $chan It's not your turn $nick ! | halt } if ($nick == %c4p.2) && (%c4.turn != 2) { c4info_err $chan It's not your turn $nick ! | halt } if ($checkplace($2) == $true) { inc %c4.times c4.checknext } } on *:KICK:#:{ if ($knick == %c4p.1) || ($knick == %c4p.2) { c4 off c4info_err $chan Connect-4 Stopped due to kicking of $knick } } on *:PART:#:{ if ($nick == %c4p.1) || ($nick == %c4p.2) { c4 off c4info_err $chan Connect-4 Stopped due to leaving of $nick } } on *:JOIN:#:{ ctcpreply $nick TIME Check our new game (*)Connect-4(*) by typing !opt :) } #c4 end
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